
A comprehensive guide to modern development practices and cutting-edge technologies that will transform your approach to software engineering.
Graphics and Compute: Primer Volume 1 (Hardback) is an essential resource for developers looking to master modern software development practices. Through clear explanations and practical examples, this book covers everything from fundamental concepts to advanced techniques.
Whether you're a beginner looking to build a solid foundation or an experienced developer seeking to update your skills, this book provides valuable insights that you can immediately apply to your projects.

With over 15 years of experience in software development and education, The author has worked with leading tech companies and universities to develop cutting-edge curriculum and training programs.
The writing style is engaging without sacrificing depth. I didn’t expect to enjoy it this much.
This helped me rethink how I approach scalability and modularity in my projects.
It’s not just a book—it’s a toolbox. I keep coming back to it during code reviews and planning sessions.
I’ve read dozens of dev books, and this one actually made me excited to refactor legacy code.
Every chapter feels like a mentorship session with someone who’s been in the trenches.
This helped me rethink how I approach scalability and modularity in my projects.
The section on API design alone saved me hours of refactoring. Brilliantly structured.
This helped me rethink how I approach scalability and modularity in my projects.
I appreciated the balance between theory and implementation. It’s rare to find both done well.
I appreciated the balance between theory and implementation. It’s rare to find both done well.
The author explains complex concepts in a way that's accessible to beginners but still valuable for experienced devs.